Mercedes-Benz
All works
Interactive

Mercedes-Benz

New York Auto Show

Digital, Technology, Art & Design

ClientMercedes-Benz
AgencyFavorite Color
RoleDirector of Digital Creative
DisciplineInteractiveMotion
Mercedes-Benz auto show stand
Case Study — UX/UI & Digital Experience

The stand,
made interactive.

A digital layer across the Mercedes-Benz auto-show stand — touchscreen kiosks, a QR-activated mobile site, and synced video-wall signage, built as one design system from a phone screen to a 40-foot wall.

01 — Overview

Show-goers move fast and product experts are stretched thin. The digital layer let every visitor pull up specs, galleries, and configurations on their own — while an editorial signage system kept the whole stand cinematic.

Touchscreen UI Mobile web QR activation Digital signage Video wall content
14
interactive kiosks deployed
9
model experiences
1
responsive mobile site
40ft
of synced video wall
02 — Touchpoints

Three connected surfaces

01 / KIOSK

Touchscreens beside every car

Angled displays let visitors flip through galleries, interiors, and fuel-cell tech at their own pace. A full on-screen keyboard powered lead capture and dealer look-up — no staff required.

Interactive touchscreen kiosks on the show floor
QR-activated mobile site scanned at the stand
02 / MOBILE WEB

Scan to take the car home

Every plinth carried a QR code that opened a lightweight, touch-first site — spec sheets, photo galleries, video, and a share-to-social path — so the experience continued long after visitors left the floor.

03 / SIGNAGE

Cinematic content, wall to wall

A synced multi-panel video wall and vertical AMG towers ran motion pieces that set the tone for the stand — the same visual system that ties the kiosks and mobile site together.

AMG digital signage and synced video wall
03 — Approach
01

One design system

Type, motion, and grid were built once and scaled from a phone screen to a 40-foot wall, so every surface felt like one experience.

02

Built for touch first

Generous targets, glare-aware contrast, and idle-reset states kept the interfaces usable in a loud, bright, high-traffic hall.

03

Continuity off-floor

QR hand-off carried the visitor's interest to their own device, extending dwell time into follow-up and dealer discovery.